Cactus Fields Tasks [CLOSED]

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These tasks are now CLOSED for ON-TIME submissions, but you can still submit late! Rewards for late submissions will be forthcoming. Thanks to everyone who took part!

Also important! Teams who recruit a new member will receive a new accessory voucher for their guild shortly, so don't rush and buy an accessory if it's one you can get for free.





Chelle
Greetings everyone, I hope you've all had time to set up camp and refresh yourselves from our long day of travel. As you may already have heard, will be stopping over here in the Cactus Fields until the day after tomorrow. We should all take this time to prepare for the work we will be doing as this expedition progresses. I would like to remind you all to extend the utmost courtesy to our guides, Aisha and Hathor, and especially to our host, Sherman. I would also like to remind you to be exceedingly careful while coming and going throughout the Fields, as the ruffians who were ejected from the Thirsty Cacturne may be lurking in the brush.



Sherman
Aw gosh, Miss Chelle, that's awfully sweet of you, but it's no trouble at all to have you fine folks here. And please, don't worry about them louts. They're just some small-time hoods hidin' out from Sheriff Kain ... uh, I admit I did serve them, until they decided to make fools of themselves. But really, this happens all the time. In a few days they'll run off, or I'll go thrash 'em. So please don't trouble yourselves, y'hear? What's important right now is that y'all make yourselves comfortable!



Luke
Well, I'm sure we work somethin' out to handle that bunch, but yeah, we could all use at least a little R-'n-R after that long, hot march. An' we should take some time an' get to know the locals, too. I'll be lots has changed since I was here last, I want to catch up! I say a bit of a party is in order, don't ya think?



Hathor
Whatever you do, just make sure it's done by the morning after next. I and mine are leaving for the city with or without you all. And don't travel outside the Cactus Fields at night, either, unless you want to add your dried-out bones to the scenery. That's all I've got.



Information



:bulletblack: General Briefing :bulletblack:





DUNGEON DEADLINE: November 27th, 11:59 PM GMT-0

IMPORTANT NOTE Stats have returned in the general tasks. You do NOT, I repeat NOT need have any stat values to complete the tasks. They're included only as guidelines. For example, when it says "an Agility stat of 2 is needed to place traps safely," that doesn't mean a very slow character can't try to place traps, just that they wouldn't be safe; they'd risk setting them off, and they should try to take precautions or find some way to compensate. Thanks.

Hey everyone, Durkasao here. I'm really happy to be able to present you with our first first update in entirely too long. I want to extend a personal apology for these tasks coming out especially late, after our story presentation, since I took responsibility for writing these up. I and everyone else will try our best not to let such a long delay happen again.

When we made plans for this update, we were originally thinking of a set of tasks to introduce Geoda the zone, since we didn't have the resources ready to fully introduce Geoda the city, where Mission 2 proper will take place. However, we realized that there was a lot of groundwork that needed to be put into place for Geoda, so the presentation and these tasks kind of grew to significant size - which of course delayed us even more. You can consider this update to be a sort of "Mission 2 - prelude" if you like; some threads that are brought up here will be very, very important in the future.

We're introducing two mechanics with this update. First, there are two Bonus tasks available in this update that are Merit- or Strike-Dependent. For a team to take one of these tasks, they either need to have the requisite number of Merits and/or Strikes. We're starting small with this, but we should be expanding our use of this mechanic in future events.

The second mechanic is Recruitment. One of the general tasks, which should be very easy for everyone to participate in, offers the Recruitment Slip as a reward. Unfortunately we still need to set this up on the Atlas, so it will be a little while before you can make your new recruit official. We'll also have app updates out shortly as well. Please note that the Recruitment Slip is good for Pokemon up to Stage 1, with no type restrictions.

Speaking of the Atlas, I want to address the complete debacle that is the Dungeon 1 Atlas submissions. We dropped the ball and never finished checking them. The reason was pretty simple: checking logbooks is incredibly, mindnumbingly boring and time-consuming, and with the personal needs and difficulties our admins have had over the past year, they fell by the wayside. Of course, we could have asked more people to help check logbooks. But we realized that checking every logbook for mistakes or cheating was kind of pointless. It demonstrated a lack of trust of our members on our part, and anyway, mistakes in event submissions were very rare.

We'll be rectifying the missing star coin rewards on the Atlas shortly, and we'll also be switching to auto-accepting submissions and allowing people to tally their own merits and strikes. This will take some time to set up, so you'll have to wait before posting submissions for the newest event to the Atlas. Until then, feel free to treat any rewards you receive from this event as though you already have them.

Logbook submission IS ENABLED.

I think that's all for announcements. I want to thank everyone who's stuck by us, and apologize again for our inactivity. I know it's really hurt a lot of people's feelings, and we want to work to make up for that as much as we can. We'll be giving the wiki some much-needed love, and hopefully putting out a little supplemental material before we get into the meat of M2 in a few months. So please stay tuned

And let's roll the credits ...

CREDITS

:iconjasonrdt: for writing dialogue and putting together our story presentation. His battle with ornery computer programs and HTML5 was truly heroic.

:iconcrazyiguana: for the lovely sprites for our presentation, the splash image, and some reward artwork.

:iconhaychel: for the new character icons (Aisha, Sherman, Hathor, Bass, Kite, and Sleeveweasel Reuben).

:iconchillysundance: for a great BG and splash image for the presentation, and for checking over everything several times.

:iconclockworkshrew: For blocking out the script and developing the task and reward ideas.

:icondr-dos: for continued support of pmdunity.org

And lastly, some of the presentation BGs,  other reward images, and the extra artwork for the tasks were done by me.

Thank you so much for all your hard work!


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InkedEspeon's avatar
Is the task still Open?